|
The path of Conjuration or Summoning (Conjurer or Necromancer) This way of magic is the most powerful, but most corrupting path of the art of magic. For using a successful spell, a Conjurer or Necromancer has to give up a piece of his own being. This path of Magic can be used to heal, but also to summon creatures. This way of magic consumes the caster of the spell. It's always involved with giving up a piece of the casters' sanity or life force. Instead of using spell components, a successful spell takes a sacrifice from the caster, being a sacrifice of mind or body. Most Conjurers or Necromancers have made a pact with the gods Elmacon or Hecata to grant them this powerful way of Magic, but it will cost their soul and there is no turning back, once you take this path. The Elder head of the magic council, Valendir the Wise, has only one saying about this path of magic: "Be a powerful Magic user in this life, but be a slave of Evil for eternity". Magic comes in many forms, and can be used in several ways. Most Magic is neutral of character, but the way and purpose you use it, makes what kind of Magic it becomes, being Good, Neutral or Evil. For instance: you use a spell to heal a person. The spell itself has a Neutral character, but because you use it for a good purpose (preserving life, or healing a person), the spell becomes a Good spell. It all has to do with your character profile and the intentions you have, using the spell. The Gods will weigh your intentions, and the Astral Energy (=Spiritual Energy) you give to the spell, before they grant you the outcome being positive. When your intentions are selfish or false, the gods will deny you a positive result. If the Gods grant you a positive result of the spell you'll be rewarded, if not the spell won't work and you waste your Astral Energy, which you lay into the spell.
Next Page: Coming soon |