On this page you can find out  how to get your game going.

Introducing the game to the players.

How to start the game and set the stage.

A sample of the introduction of the game.

Some important notes

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Games master Page 1

Introduction

The Games master is the most important player in the Game. It is your task to keep the Game going. For this you use a scenario (found on the Scenario Page) to keep track of the developments in the adventure you play.
You handle the Battle dice for the monsters, give experience points to the players, tell the story and are the referee when players argue about the rules.

This all seems like a lot of work, but it is real fun to do. Especially if you have written the scenario and story line yourself. The best thing that could happen to you is when your group of players comes with a cunning solution for a problem or riddle, which you have never thought about. The main issue in a Role-Playing game is interaction with the players.

Note: Being a Games master is being very flexible. So whatever happens: use the story as a guideline to play the Game, don not use it as a way to defend your vision on the Story.

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How to start a Game

A Story is written by the Games Master. Here you can use your imagination to make a fascinating scenario. Anything is allowed to make a story line. When you start writing, you have to think of a goal for the players to achieve. For instance: You want the players to find a missing person (Arvid the Blacksmith). You can tell the players at the start of the Game: " Listen guys, I would like you to find Arvid the Blacksmith, because he is gone away." "Go find him!!!" (Which is a boring way to start a Game) Or you can mold this into a story, Like:
"
It is cold and wet outside. Rain is pouring down from the sky. Three people meet in the Tavern. Malcato the barbarian, Syrella the sorceress and Adundra the thief (the players) sit near the fireplace to warm their bones from the hostile weathers outside." Now the Games master waits a bit, so the players can start a little conversation. When the players start introducing their characters to each other (if not, help them a little) you tell them the door opens. "A man, dressed in a black mantle enters the tavern. His head is covered by a hood. He drags his leg and walks a bit bent over. Instead of walking to the bar or an empty table, he walks straight to you at the fireplace." "He throws back his hood, and you're looking at the face of an old man, with gray/white hair and long beard. His Steel blue eyes look around your group, with a penetrating stare." "May I introduce myself?" he says." I am Marlick the Librarian." Now the players can interact with this Non playing character (NPC). They can ask him some questions and the Games master answers them, playing Marlick. (The players will ask questions like, where are you from? What do you want from us? Can't you go sit somewhere else, you old fart? stuff like that.) After the introduction, Marlick (played by the Games master) will give an assignment to the players. "My friends, I have a serious task for you. You all look like you have experienced some battle and dungeon crawling. I have an easy assignment for you all. It's not that I need much muscle, but some wits and intelligence are needed. I want you to find my friend Arvid Blackstone. He is a blacksmith, and one of the best weapon smiths in the land. The advisor of the king has asked me to find him, because the kings' Famed sword "ELRANDIR" has been broken, when he was battling the Orcs who infest the eastern lands. Arvid is the only living smith, who has the skill to mend what was broken. The last thing I have heard from him was about 2 weeks ago, when he left for Kell'Car in the Neg'Rak Mountains to visit his sick brother. I have received a letter from him when he stayed at the inn of the last Dragon, in Cassail. I've tried to contact him there, but he seems to have vanished mysteriously. I want to ask you, if you would go to Kell'Car and find out what happened to him. I am to old to undertake such a journey. Do you accept ??"
Of course the players have to accept, otherwise there wouldn't be any game to play and you have been preparing the game for nothing, so try to convince them.

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This was a little example of how you can get a Game going (taken from "The Sword of Yarnack part 1" which will be published in our member section). The most important thing about starting a game, is to drag the players into the story (to catch their attention and make them want to go on an adventure). Use your imagination to make the beginning as fascinating as possible (without overdoing it). It's best to keep a certain balance in the introduction. Don't give away too much of the story at this point, just enough to make the players to go on a quest. The rest of the storyline will be told later on in the adventure and has to be discovered by the players. If you use a well written Introduction, you can create an atmosphere in which the Game takes place. A good start is half the job !!

Next Page: How to create a Story. (Guidelines and pointers to help you write your own adventures)

 


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